arXiv:2608.25659v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-ti…
arXiv:2608.25610v1 Announce Type: new Abstract: Robot policies are predominantly learned with classical parametric variants of imitation learning or RL, where training stores the agent's behavior exclusively in the policy's network parameters, putting a heavy burden on the representation learning algorithm. We propose a new navigation agent equipped with non-parametric memory which explicitly indexes prior steps leading to critical events. The advantages are twofold: first, it allows the policy …
arXiv:2608.25585v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models provide a versatile foundation for general robotic manipulation, yet they exhibit significant brittleness when confronted with novel task distributions. While In-Context Imitation Learning (ICIL) offers a training-free alternative, existing frameworks suffer from an adaptation bottleneck that hinders the effective translation of expert context to executable actions. This failure originates from superficial retrie…
arXiv:2608.25142v1 Announce Type: new Abstract: Autonomous driving has made remarkable progress through imitation learning with massive human demonstration data. However, a trained planner often degrades severely when applied to a new environment zero-shot, because of domain shifts in traffic regulations, road layout and driving behaviors. Therefore, adapting a trajectory planner to a new city typically requires resource-demanding local data collection with a vehicle sensor suite. In this work, …
arXiv:2601.10930v5 Announce Type: replace Abstract: A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it…
arXiv:2511.03996v2 Announce Type: replace Abstract: Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to coordinate agile locomotion with unreliable visual perception in dynamic environments. However, existing systems typically rely on modular pipelines that separate perception from control or assume ideal sensing, making it difficult to achieve coherent and reactive behavior under real-world perceptual limitations. In this work, we present a unified re…
arXiv:2608.20111v1 Announce Type: new Abstract: End-to-end autonomous driving has evolved from camera-to-control regression toward planning-oriented systems that use structured representations, trajectory-level outputs, and increasingly realistic evaluation protocols. This survey reviews this transition across behavior cloning, conditional imitation learning, privileged distillation, BEV and vectorized planning, unified perception-prediction-planning architectures, world-model-based planners, an…
arXiv:2608.19977v1 Announce Type: new Abstract: Although legged animals are capable of performing explosive motions while traversing confined spaces, replicating this behavior in quadrupedal robots has been a longstanding challenge. Here, we propose a hierarchical reinforcement learning pipeline that empowers the robots to perform aggressive locomotion through constrained obstacles--a narrow gate. The imitation learning technique is used to train the low-level policy, which mimics the behaviors …
arXiv:2608.19776v1 Announce Type: new Abstract: Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks. However, conditioning grasp synthesis on specific human grasp taxonomies typically requires prohibitively expensive, object-annotated datasets. To address these limitations, we propose CoToGrasp, a novel generative framework that synthesizes diverse, sta…
arXiv:2608.19375v1 Announce Type: new Abstract: High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns. We advocate the use of less accurate but more expeditious simulations, which might draw on data-driven, e.g., neural dynamics, models. This contribution argues that the practical value of a neural dynamics model for complex robot control lies in learning …
arXiv:2608.16153v2 Announce Type: replace Abstract: Robot manipulation requires policies that are both accurate and efficient, as robot control must respond to changing observations under tight latency constraints. Recent diffusion and flow policies are promising, but they often treat conditions as auxiliary signals rather than jointly evolving them with action trajectories. We find that this limitation can be effectively mitigated by a \textbf{simple yet effective unified condition-action model…
arXiv:2608.15938v2 Announce Type: replace Abstract: Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding error…
arXiv:2608.15897v2 Announce Type: replace Abstract: Robot sensor designs, particularly tactile sensors, are highly diverse and evolve rapidly. Modeling each sensor in simulation demands substantial domain expertise and computational approximations can degrade the fidelity of the simulated signals. We propose Sim2Real via Bottlenecked Latent Reconstruction (SBLR), a framework that avoids sensor-specific simulation entirely by (1) training policies on a simulator-native oracle sensor that is easy …
基于解析几何与 MediaPipe 姿态估计,半人形机器人 NICO 可从单目 RGB 输入计算人体手臂关节角并实时模仿执行;六名不同身高受试者的初步实验能生成有意义的模仿动作,复杂姿态与腕部动作仍有限制。AI summary
arXiv:2505.10760v2 Announce Type: replace Abstract: Learning from humans is challenging because people are imperfect teachers. When everyday humans show the robot a new task they want it to perform, humans inevitably make errors (e.g., inputting noisy actions) and provide suboptimal examples (e.g., overshooting the goal). Existing methods often learn by matching some or all of the human's behavior --- but this approach is fundamentally limited because the demonstrations themselves are imperfect.…
arXiv:2608.19182v1 Announce Type: new Abstract: We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterous policy on a generic object reposing task, then post-trains downstream policies with this pretrained behavior as a prior. ADEPT ena…
arXiv:2608.18552v1 Announce Type: new Abstract: This paper presents a real-time control-constrained Differential Dynamic Programming (DDP) framework for underactuated legged robots. To address the limitation of classical DDP in handling control constraints, we propose an Accelerated Projected Gradient (APG)-based control-constrained DDP (ABC-DDP), which efficiently computes constrained solutions and identifies active sets without repeated Karush-Kuhn-Tucker (KKT) inversions. A virtual constraint…
arXiv:2608.18446v1 Announce Type: new Abstract: End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance …
arXiv:2608.18258v1 Announce Type: new Abstract: Robot-Assisted Feeding (RAF) systems are essential for assisting individuals with disabilities or motor impairments in eating tasks. Manipulating granular food items, such as rice and beans, poses significant challenges due to their dynamic physical properties. Learning from human demonstrations offers a promising solution, but acquiring high-quality demonstrations is complex. To address this, we present VERAGMIL, a framework that combines a high-f…