arXiv:2608.29379v1 Announce Type: new Abstract: A language-guided robot operating in a real kitchen must do more than produce a plan that appears correct. It must also execute that plan safely in cluttered environments under imperfect perception. Large language models (LLM) can decompose instructions into action sequences, yet a language-action gap remains: a plan may appear valid linguistically while being physically infeasible under kinematic and collision constraints. We bridge this gap by fo…
arXiv:2608.29242v1 Announce Type: new Abstract: Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world mo…
arXiv:2608.29208v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models, built upon Vision-Language Models (VLMs), have significantly enhanced robotic capabilities by leveraging internet-scale knowledge and multimodal reasoning. However, the intensive computational overhead of VLAs constrains on-device deployment, hindering real-time responses to environmental changes. While various acceleration techniques have been proposed, they often rely on fine-tuning or access to training datas…
arXiv:2608.29114v1 Announce Type: new Abstract: Vision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continu…
arXiv:2608.29100v1 Announce Type: new Abstract: Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm ha…
arXiv:2608.29080v1 Announce Type: new Abstract: Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR t…
arXiv:2608.29078v1 Announce Type: new Abstract: Vision-language-action (VLA) models have made strong progress in language-conditioned robot manipulation, but improving their performance in a new workspace still often requires action-labeled data from that environment. Collecting such data by human teleoperation is costly, especially when each workspace, object arrangement, or task may require new demonstrations. We present DREAM, a framework that generates fine-tuning data for a pretrained VLA f…
arXiv:2608.28995v1 Announce Type: new Abstract: World models let robots imagine possible futures, but exploiting this capability for real-time control is bottlenecked by a representation misalignment: the generative model and the planner operate on decoupled manifolds, so the planner has no shared structure to search over and must instead decode every candidate back into high-dimensional pixel space to evaluate it. This decoding step is a major obstacle to real-time control on physical hardware.…
arXiv:2608.28718v1 Announce Type: new Abstract: Video world models increasingly serve as data engines, action planners, and simulators for embodied AI, but conventional embodied world model (EWM) benchmarks lack a unified 3D-grounded protocol for establishing whether generated rollouts preserve the underlying 3D scene state or translate into executable actions. We introduce RoboPhys-3D, a 3D-grounded EWM benchmark built on RoboTwin 2.0, covering 50 manipulation tasks across four regimes, with 5,…
arXiv:2608.28693v1 Announce Type: new Abstract: Enabling humanoid robots to respond to human speech with synchronized and semantically meaningful gestures is fundamental to natural human-robot interaction. However, this task faces three critical barriers: the scarcity of semantically rich datasets, the "modality eclipse" where models ignore audio cues in favor of kinematic inertia, and the sim-to-real gap regarding physical safety. We propose RoboGesture, a robot-centric framework that co-design…
arXiv:2608.28664v1 Announce Type: new Abstract: Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, curre…
arXiv:2608.28656v1 Announce Type: new Abstract: Behavior-cloned Vision-Language-Action (VLA) driving policies struggle with rare rule-governed maneuvers at signalized intersections. Braking and launching examples contribute little to averaged trajectory loss, while fused representations lack explicit supervision for the governing traffic-light and stop-line state. We present RedLight-VLA, a training objective that uses expert futures and automatically generated perception targets without additio…
arXiv:2608.27073v2 Announce Type: replace-cross Abstract: Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a…
arXiv:2602.02745v2 Announce Type: replace-cross Abstract: The ethics of human-robot interaction (HRI) have been discussed extensively based on three traditional frameworks: deontology, consequentialism, and virtue ethics. We conducted a mixed within/between experiment to investigate Sparrow's proposed ethical asymmetry hypothesis in human treatment of robots. The moral permissibility of action (MPA) was manipulated as a subject grouping variable, and virtue type (prudence, justice, courage, and …
arXiv:2512.05079v2 Announce Type: replace-cross Abstract: Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because camera observations are partial due to occlusions. The scene may not offer the flexibility for a robot to alter its viewpoint to obtain a full observation of the object of interest. In this paper, we leverage two extra sources of information to reduce the ambiguity of vision signals under occlusion. First, generative models …
arXiv:2509.26536v3 Announce Type: replace-cross Abstract: We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments. Unlike terrestrial or aerial domains, underwater settings present extreme perceptual and decision-making challenges, including low visibility, dynamic ocean currents, making effective agent deployment exceptionally difficult. OceanGym encompasses eight realistic task do…
arXiv:2608.27079v2 Announce Type: replace Abstract: Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging. Task success often hinges on subtle, view-dependent visual cues, while task-level rewards provide little guidance about which regions matter, making it difficult to learn task-relevant visual grounding from limited real-robot interaction. Online adaptation is further constr…
arXiv:2608.23629v2 Announce Type: replace Abstract: Creating symbolic operators by hand is one of the main bottlenecks in deploying Task and Motion Planning systems (TAMP). Recent works show that these operators can instead be learned directly from demonstration data. Existing methods, however, typically learn each action in isolation and cannot capture the recurring multi-step structure of manipulation tasks, so the search becomes intractable on long sequential tasks. A further inefficiency ari…
arXiv:2608.18948v2 Announce Type: replace Abstract: Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retarget…
arXiv:2608.08273v2 Announce Type: replace Abstract: Vision-based embodied agents executing multi-step natural language instructions require feedback mechanisms that assess task progress over complete trajectories. Conventional approaches based on final-frame matching or continuous embedding similarity may overlook intermediate transitions that are necessary for determining whether an instruction has been completed. We propose ALVA (Action- and Language-Conditioned Video Assessment), a trajectory…
arXiv:2608.04633v2 Announce Type: replace Abstract: Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry. However, these methods are fundamentally instruction-agnostic: the representations align the entire scene uniformly, neglecting the 3D geometry of the specific target object designated by the language instruction. This causes failures on fine-grained manipulation and target occlusion tasks, where success depends on accura…
arXiv:2602.22056v3 Announce Type: replace Abstract: Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During exe…
arXiv:2602.04208v3 Announce Type: replace Abstract: Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training. However, existing TTS methods for VLAs require additional training, verifiers, and multiple forward passes, making them impractical for deployment. Moreover, they intervene only at action decoding while keeping visual representations fixed-insufficient…
arXiv:2408.12831v2 Announce Type: replace Abstract: Current robotic manipulators require fast and efficient motion-planning algorithms to operate in cluttered environments. State-of-the-art sampling-based motion planners struggle to scale to high-dimensional configuration spaces and are inefficient in complex environments. This inefficiency arises because these planners utilize either uniform or hand-crafted sampling heuristics within the configuration space. To address these challenges, we pres…
arXiv:2608.28518v1 Announce Type: cross Abstract: We investigate whether automatic speech recognition (ASR) errors in user input can lead to unsafe outputs from Embodied AI (EAI) models. We find that ASR errors can lead to harmful instructions being accepted and executed by EAI models, thereby reducing safety. We simulate ASR errors and combine them with existing safety benchmarks (SafeAgentBench and POEX) to evaluate how different errors affect embodied AI safety. We find that some of them pres…
arXiv:2608.28491v1 Announce Type: cross Abstract: Predicting robot videos requires both precise motion reasoning and preservation of high-frequency appearance, yet monolithic pixel models entangle these objectives and often conceal their progress behind a strong last-frame baseline. We present AcrossVAM1.0, a lightweight, text-assisted video action model that factorizes future prediction into object-centric motion and dense appearance. A frozen SAM3-DLP codec decomposes four context frames into …
arXiv:2608.28578v1 Announce Type: new Abstract: Tendon-driven hands are anthropomorphic, and moving the actuators off the joints is what makes a hand of this capability affordable to build. Two effects produce that saving. Routing force through a cable removes the requirement that a motor fit inside the joint it drives, so smaller and cheaper motors suffice, and one motor can drive several joints through a single cable, so fewer motors are needed. They are also harder to learn on than a direct-d…
arXiv:2608.28570v1 Announce Type: new Abstract: Identifying the underlying dynamics and 3D geometry of deformable linear objects (DLOs), such as cables, ropes, and hoses, is essential for accurate robotic manipulation, but remains challenging due to their high-dimensional configuration spaces and diverse behaviors arising from varying material properties. Existing methods often rely on multi-stage pipelines and auxiliary depth inputs, which are prone to errors under dynamic interactions, while t…
arXiv:2608.28266v1 Announce Type: new Abstract: Agent systems powered by multimodal large language models (MLLMs) have advanced rapidly in recent years, yet existing embodied-agent benchmarks still lack fine-grained diagnostics for multi-agent coordination. Most benchmarks either focus on single-agent task completion or summarize multi-agent behavior with overall task success rates, which can obscure coordination failures such as duplicated work, violations of ordering constraints, resource cont…
arXiv:2608.28213v1 Announce Type: new Abstract: People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed. Motion carrying that affect has so far been generated for human avatars, where style is taken from a reference clip or an emotion word, neither of which can be quantitatively parameterized. We present PAMoR, which turns affect into a measured control parameter: a valence-arousal (V-A) coordinate computed natively on robot kinemati…