arXiv:2608.22800v1 Announce Type: new Abstract: Ensuring reliability in uncertain environments remains difficult for long-horizon robotic manipulation. End-to-end VLA models are data-heavy and opaque, making diagnosis and verification difficult. Hierarchical pipelines are more interpretable, but their plans are often weakly grounded in observations, weakly aligned with low-level actions, and computed without online feedback, leading to open-loop behavior and hallucinations. To address these issu…
arXiv:2608.22799v1 Announce Type: new Abstract: We present the NeuralNexus Arm, an open, low-cost 6-DOF robotic manipulator built by an undergraduate engineering team, together with the design decisions and debugging experience needed to reproduce it. The arm is driven by a single STM32H743 microcontroller on a custom printed circuit board (PCB) and combines two stepper-driver strategies on one controller: push-pull 3.3 V step/direction outputs for onboard TMC2209 drivers on the three wrist join…
arXiv:2608.22701v1 Announce Type: new Abstract: Living organisms exhibit extraordinary adaptability to unseen environments through their intrinsic physical structures and lifelong feedback-driven learning. Endowing robots with comparable generalization is critical for reliable operation in the real world. While recent approaches attempt to improve generalization by scaling training data, such strategies remain impractical for robotics, where collecting real-world demonstrations at the scale of l…
arXiv:2608.22678v1 Announce Type: new Abstract: UAV vision-language navigation (UAV-VLN) is commonly evaluated as goal reaching, but inspection-oriented deployment requires the agent to stop within a valid inspection region and avoid falsely confirming visually or semantically similar distractors. This requirement exposes a key weakness in existing coarse-to-fine UAV-VLN policies: the coarse goal predicted before local refinement is often treated as reliable, although it may drift toward plausib…
arXiv:2608.22675v1 Announce Type: new Abstract: Pathfinding is a fundamental problem in artificial intelligence and autonomous systems. Traditional heuristic-based algorithms, such as A*, rely on predefined heuristic functions to guide the search process. Although effective in structured environments, their search efficiency can degrade substantially in complex, obstacle-rich scenarios, where handcrafted heuristics may provide limited guidance. Recent studies have explored learning-based approac…
arXiv:2608.22671v1 Announce Type: new Abstract: The uniform car-parking process is the one-dimensional random sequential adsorption of unit cars on a segment of finite length $s$: cars arrive at uniformly random positions and park wherever they fit, until no gap admits another. This paper develops the exact finite-$s$ theory. The joint density of the parked positions is resolved into jamming cells, on each of which it is a rational function, and evaluated by a subset recursion in $O(2^n n)$ oper…
arXiv:2608.22657v1 Announce Type: new Abstract: Agentic AI frameworks interpret open-ended task goals and decompose them into multi-step plans. Richer information about embodiment-specific capabilities, physical preconditions, and cross-robot coordination improves grounding, but does not eliminate infeasible, mistimed, or unsafe physical actions. Physical robot crews therefore require an explicit architectural interface between semantic planning and execution, where every planned action is verif…
arXiv:2608.22629v1 Announce Type: new Abstract: Transferring reinforcement learning policies from simulation to Real-World robots remains a major challenge, particularly when dealing with low-level torque control, where even small modelling inaccuracies can lead to unstable or unsafe behaviours. In this work, we propose a Real2Sim2Real pipeline that improves Sim2Real transfer for torque-controlled robotic arms by combining trajectory matching, parameter optimization via genetic algorithms, and d…
arXiv:2608.22591v1 Announce Type: new Abstract: Robot policies receive heterogeneous observations at each decision step, yet sequence models differ in how they organize these inputs over time. We introduce WorldToken, a time-first policy instantiation that fuses multiview images, proprioception, and task conditioning within each policy timestep into one world token. A causal temporal Transformer models the resulting world-token sequence, and a diffusion action head generates action chunks. On 23…
arXiv:2608.22507v1 Announce Type: new Abstract: Long jumpers with below the knee amputation (BKA) that take off from their running-specific prosthesis (RSP) improved performances significantly over the last years. The long jump biomechanics differs compared to athletes without BKA and the question arises whether the spring-like properties of the RSP facilitate achieving long jumping distances. The aim of this work is to propose a long jump model for athletes with and without BKA, to evaluate it …
arXiv:2608.22496v1 Announce Type: new Abstract: Autonomous underwater vehicles (AUVs) rely on the fusion of inertial navigation systems (INS) and Doppler velocity logs (DVL) for accurate navigation. Before deployment, this fusion requires a DVL initialization pipeline consisting of two stages: alignment, which estimates the rotation between the INS and DVL frames, and calibration, which estimates the DVL error terms. Conventionally, both stages are solved with model-based algorithms that demand …
arXiv:2608.22449v1 Announce Type: new Abstract: Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulatio…
arXiv:2608.22419v1 Announce Type: new Abstract: Query-based Vision-Language-Action (VLA) models offer low-latency inference that is attractive for bimanual robotic manipulation, but we observe that they can still exhibit discontinuous actions and execution failures in complex dual-arm tasks. We hypothesize that unstable multi-view and language fusion is one contributing factor in these failures, often coinciding with attention spreading to distracting regions. To improve robustness, we introduce…
arXiv:2608.22403v1 Announce Type: new Abstract: Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose moti…
arXiv:2608.22398v1 Announce Type: new Abstract: Reliably tracking moving deformable linear objects (DLOs) while simultaneously ensuring robustness, accuracy, and temporally consistent state estimation remains a fundamental challenge in robot perception. We introduce MotionDLO, a real-time tracking framework specifically designed to overcome these limitations in temporal continuity and latency. The method exploits the high temporal resolution and sparsity of event-based cameras and combines segme…
arXiv:2608.22326v1 Announce Type: new Abstract: Graph-of-Convex-Sets (GCS)-based trajectory optimization represents collision-free regions in configuration space as a finite collection of convex sets and directly performs collision-free trajectory planning over these sets, substantially simplifying the planning process. However, existing GCS-based trajectory planning methods generally assume sufficient connectivity among the convex regions and do not explicitly address cases in which the start a…
arXiv:2608.22301v1 Announce Type: new Abstract: Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggl…
arXiv:2608.22296v1 Announce Type: new Abstract: Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present …
arXiv:2608.22294v1 Announce Type: new Abstract: World models for physical interaction are typically trained to predict future observations or latent features; however, a planning-oriented model must answer a fundamentally different question: whether a candidate action produces a task-consistent future while preserving essential relations.Monolithic state representations obscure the underlying entities, while standard instance-level object slots merely identify \emph{what} is present without spec…
arXiv:2608.22278v1 Announce Type: new Abstract: Vision-based whole-body loco-manipulation on humanoid robots is challenging due to partial observability, contact-rich dynamics, and the difficulty of learning long-horizon behaviors from high-dimensional visual inputs. We present \href{https://github.com/DreamMimic/DreamMimic}{DreamMimic}, a framework that distills privileged teacher policies into vision-based humanoid controllers via world-model-assisted distillation. Instead of using a Dreamer-s…
arXiv:2608.22187v1 Announce Type: new Abstract: Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back to refine the action model. However, the bottleneck of this loop lies in the simulators' inability to generate behaviorally plausible responses by surrounding agents, making generated data both unrealistic in interaction and imbalanced in distribution. We introduce Behavio…
arXiv:2608.22149v1 Announce Type: new Abstract: LLMs generate fluent plans for robots but routinely violate the syntactic and se8mantic constraints they must satisfy to execute, and existing remedies trade formal guarantees against plan quality: soft methods (affordance scoring, grounded decoding) give no guarantee, while symbolic planners (LLM+P) discard the LM's commonsense. We propose \textbf{Meta-Ctrl}, a constrained-decoding framework that guarantees the encoded constraints while preserving…
arXiv:2608.22100v1 Announce Type: new Abstract: Construction robotics and automation offer promising means of improving productivity, alleviating workforce shortages, and reducing workers' exposure to physically demanding tasks. However, reliable contact-rich robotic assembly remains challenging under tight tolerances, fabrication inaccuracies, and uncertain contact dynamics. To address this challenge, we present a framework coupling diffusion policies trained on simulation-generated pose and fo…
EndoNav 将外科医生口令经视角智能体转为结构化可视化目标,再经几何约束运动规划自主调整内窥镜;在尸检标本鼻窦检查中可视化 IoU 达 87%,接近两位外科医生之间的一致水平(87.44%)。AI summary
arXiv:2608.22067v1 Announce Type: new Abstract: World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed.…
arXiv:2608.22035v1 Announce Type: new Abstract: Robot foundation models have substantially advanced perception and control, but natural human-robot collaboration requires more than executing isolated commands. A robot must recognize ambiguity, maintain context across turns, communicate its intentions, and revise ongoing behavior as the user's intent changes. We present $\scriptstyle\mathsf{Ludi}_{\scriptscriptstyle 0.1}$, an agentic system for socially intelligent robots that integrates interact…
arXiv:2608.22033v1 Announce Type: new Abstract: Stable quadrupedal locomotion on sparse terrain requires selecting state-relevant terrain evidence for precise foot placement. Model-based foothold planners provide precise foothold selection but rely heavily on explicit model assumptions. Recent attention-based map encoding (AME) studies show that end-to-end reinforcement learning (RL) can learn implicit foothold guidance. However, the computational cost of dense AME encoding grows with map resolu…
arXiv:2608.22028v1 Announce Type: new Abstract: This paper presents a conceptual design for a proactive human assisting robot system capable of recognizing human activities and responding proactively. The system leverages contextual human activity recognition to interpret human actions across diverse contexts, while behavior trees are utilized to define dynamic and interpretable robot behaviors. We outline the system architecture, incorporating contextual human action recognition (HAR), behavior…
arXiv:2608.22008v1 Announce Type: new Abstract: Disorientation is a common and distressing experience for people living with dementia. It often manifests as confusion about time, place, or personal context. These episodes can increase anxiety, agitation, and safety risks, especially for persons with dementia (PwDs) who live independently at home. While assistive technologies have explored reminders, monitoring, and activity support, little research has explored how socially assistive robots can …
arXiv:2608.21899v1 Announce Type: new Abstract: Human-in-the-loop real-world reinforcement learning enables rapid acquisition of effective robotic manipulation policies for individual tasks, often within tens of minutes. Yet it remains unclear how to extend this paradigm to continual learning, where a single policy must acquire new skills without losing previously learned behaviors. Existing real-world continual learning methods do not explicitly constrain prior behaviors, leading to severe cata…