arXiv:2608.17455v2 Announce Type: replace-cross Abstract: Purcell's swimmer is a well-known planar model of a swimming microorganism, governed by low Reynolds number hydrodynamics, which is comprised of three rigid links connected by actuated rotary joints. This model has been analyzed as a robotic locomotion system governed by first-order nonlinear dynamics with a periodic input (gait) of the two joint angles. In this work, we present a robotic macro-scale realization of this three-link swimmer…
arXiv:2606.01600v2 Announce Type: replace-cross Abstract: Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image…
arXiv:2605.22164v2 Announce Type: replace-cross Abstract: Latent world models can learn representations that contain information needed for control, while the downstream controller may still rank candidate actions poorly when it relies on terminal latent distance alone. We study this failure in a fixed encoder and introduce trajectory reachability metrics (TRM), a small temporal pairwise cost trained from logged trajectories and used to rank predicted endpoints of a candidate action sequence aga…
arXiv:2603.03485v4 Announce Type: replace-cross Abstract: Recent video diffusion models have achieved impressive capabilities as large-scale generative world models. However, these models often struggle with fine-grained physical consistency, exhibiting physically implausible dynamics over time. In this work, we present \textbf{Phys4D}, a pipeline for learning physics-consistent 4D world representations from video diffusion models. Phys4D adopts \textbf{a three-stage training paradigm} that prog…
arXiv:2608.26673v2 Announce Type: replace Abstract: Large pretrained vision-language-action models achieve strong robot-manipulation performance, while compact alternatives have largely pursued efficiency by compressing the prevailing observation-to-action paradigm. We investigate whether predictive sensorimotor modeling can make more effective use of a limited parameter budget than direct observation-to-action mapping. We present PredVLA, a language-conditioned predictive-coding policy with onl…
SOLO 框架针对人形长距离感知行走的误差累积问题,用 Query Reconstructor 保留地形边界细节、TA-MSE 蒸馏改善时间信用分配;压力测试地形通过率 97.5%,仅靠胸前深度相机与本体感知零样本完成 1.5 公里户外连续路线。AI summary
arXiv:2608.24101v2 Announce Type: replace Abstract: Robot actions are inherently embodiment-specific and only weakly aligned with image-space visual changes, limiting their effectiveness as conditioning signals for robot world models. In contrast, visual tracks provide an embodiment-agnostic representation of how task-relevant points move through a scene, offering dense image-space guidance for accurate and spatially precise future video prediction. Building on this observation, we propose TrAct…
arXiv:2608.22067v4 Announce Type: replace Abstract: World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is execu…
arXiv:2608.17323v2 Announce Type: replace Abstract: Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Resi…
arXiv:2608.17027v2 Announce Type: replace Abstract: Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle,…
arXiv:2608.15156v3 Announce Type: replace Abstract: We ask whether a small, directly addressable hidden-state intervention can place a learned world model on an intended counterfactual future and then let the model's own dynamics carry that future forward. In a controlled two-object collision environment, we study a 192-dimensional recurrent model trained on factual and locally edited counterfactual trajectories. Candidate carriers are learned from training-only counterfactual-minus-factual hidd…
arXiv:2608.10860v3 Announce Type: replace Abstract: World-action models (WAMs) predict the future to act better, but nearly all of them predict only RGB latents, trained purely for pixel reconstruction, with no explicit signal for the 3D geometry or object semantics manipulation needs. We find a surprising free lunch: the same frozen video-generation VAE that encodes RGB also encodes 3D pointmaps almost losslessly, with no pointmap-specific training at all. This lets us supervise Flex-$\pi$, a 6…
arXiv:2608.01603v2 Announce Type: replace Abstract: Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framew…
arXiv:2607.23602v2 Announce Type: replace Abstract: Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan. This rule can fail even when the terminal cost perfectly and accurately reflects the true task objective in the physical world. Residual prediction error can give an infeasible sequence an anomalously low cost, and a larger proposal pool gives such errors more c…
arXiv:2607.14252v2 Announce Type: replace Abstract: Embodied agents accumulate experience over time. We study how accumulated experience can be formed into persistent memory for future reasoning and action. We formulate Embodied Action Memory (EAM) as the capability to form and use memory over embodied experience, together with the persistent memory state produced by that process. We introduce MEMORA, a framework that instantiates EAM through a formation-consolidation-retrieval lifecycle and a m…
arXiv:2607.08283v3 Announce Type: replace Abstract: Vision--Language--Action (VLA) policies such as $\pi_{0.5}$ and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such…
arXiv:2607.00029v2 Announce Type: replace Abstract: Non-terrestrial networks (NTN) provide ubiquitous connectivity for embodied intelligence (EI), enabling robots in the wilderness to leverage cloud resources or report critical information to remote centers. However, the synergy is nontrivial due to the highly dynamic, resource-constrained, topology-varying, and task-oriented environment. Existing memoryless NTN protocols become inefficient, since the decisions are driven by local channel condit…
arXiv:2606.28712v2 Announce Type: replace Abstract: Classical simultaneous localization and mapping (SLAM) estimates metric poses and a geometric map but does not provide an action-conditioned predictive state. Action-conditioned world models learn compact latent dynamics but ignore global metric consistency and accumulate drift under open-loop rollout. We introduce J-LAW (Joint Localization and Action-Conditioned World Modeling), a unified factor-graph formulation that connects metric pose vari…
arXiv:2606.20754v2 Announce Type: replace Abstract: Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but reliable uncertainty quantification remains challenging, particularly under distribution shift. Unlike autoregressive policies, many modern VLA models generate continuous actions through regression or flow-based generation, where explicit predictive probabilities are unavailable. Moreover, stochastic action sampling primarily captures action-generatio…
arXiv:2606.17511v2 Announce Type: replace Abstract: Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastruc…
arXiv:2606.17446v2 Announce Type: replace Abstract: Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two c…
arXiv:2606.16490v2 Announce Type: replace Abstract: Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitatio…
arXiv:2606.06944v2 Announce Type: replace Abstract: Achieving both anthropomorphic naturalness and rich motion diversity during terrain traversal remains a fundamental challenge in humanoid locomotion. Existing reinforcement learning approaches typically rely on fixed motion priors, limiting their adaptability to varying environments. We propose Terrain-conditioned Generative Motion Priors (T-GMP), a module that captures a terrain-conditioned latent motion manifold from a few expert state-terrai…
arXiv:2605.14712v3 Announce Type: replace Abstract: Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to in…
arXiv:2604.03540v4 Announce Type: replace Abstract: Diffusion policies effectively model multimodal action distributions for robotic manipulation, but their iterative denoising requires tens to hundreds of network function evaluations (NFEs) for each control prediction, limiting their applicability to high-frequency closed-loop control and online reinforcement learning (RL). We present a two-stage framework for native one-step generative policies that transfers iterative refinement from inferenc…
arXiv:2603.19305v3 Announce Type: replace Abstract: Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and …
arXiv:2602.09888v2 Announce Type: replace Abstract: Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-sourc…
arXiv:2602.07837v4 Announce Type: replace Abstract: Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-worl…
arXiv:2602.00514v3 Announce Type: replace Abstract: Tactile feedback is important for contact-rich robotic manipulation, yet effective use of tactile observations remains challenging when tactile signals are image-like, hardware-dependent, and only weakly aligned with external visual observations. This study addresses this representation-learning problem by proposing a visuo-tactile contrastive learning framework for imitation-based manipulation. The method aligns external RGB observations and c…
arXiv:2512.23649v5 Announce Type: replace Abstract: Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art humanoid locomotion systems rely on either curated motion capture trajectories or sparse text commands, leaving a critical gap between visual understanding and control. Text-to-motion methods suffer from semantic sparsity and staged pipeline errors, while video-based approaches only perform mechanical pose mi…