arXiv:2608.28140v1 Announce Type: new Abstract: Non-prehensile manipulation offers versatile skills for moving and rearranging heavy or bulky objects, particularly when combined with a mobile manipulation platform. However, both model-based and model-free approaches struggle with the complex hybrid dynamics and the sparsity of the contact in these tasks. To address these challenges, we propose a contact-guided exploration strategy implemented within a Multi-Critic Reinforcement Learning (RL) fra…
arXiv:2608.28108v1 Announce Type: new Abstract: Vision-Language-Action models (VLAs) allow users to specify manipulation tasks in natural language, but distinguishing a target or placement goal among objects of the same category or similar appearance requires detailed expressions that VLAs may not use reliably. We propose DeicticVLA, which canonicalizes Language Instruction (LI), Vision-Language Instruction (VLI), and Visual Instruction (VI) into a text prompt and deictic masks through text-prom…
arXiv:2608.28090v1 Announce Type: new Abstract: Humanoid robots with quasi-direct-drive actuators continuously generate joint torque while standing, whereas seated humans delegate weight support to chairs during desk work. As a first step toward seated loco-manipulation, we study omnidirectional seated locomotion on a passive mobile chair, requiring unfixed pelvis-seat contact and intermittent foot-floor propulsion of the robot-chair system. We extend a standard standing velocity-tracking enviro…
arXiv:2608.28075v1 Announce Type: new Abstract: Manipulation in partially observable environments requires planning under incomplete scene information. In such settings, an initially valid plan may execute successfully yet remain insufficient for task completion. Existing foundation-model-guided task and motion planning (TAMP) systems can generate useful long-horizon task decompositions, subgoals, or constraints, but they often assume having access to a fully specified scene state or invoke mode…
arXiv:2608.27726v1 Announce Type: new Abstract: Multi-agent motion planning for high-degree-of-freedom robotics manipulators in shared workspaces remains a fundamental yet challenging problem. Centralized planners often suffer from poor scalability, while decentralized approaches face robustness and safety concerns. Game-theoretic formulations offer a promising approach for modeling agent interactions, potentially overcoming these limitations. However, their application to articulated multi-arm …
arXiv:2608.27609v1 Announce Type: new Abstract: Vision-language-action models (VLAs) have shown strong promise for general-purpose robotic manipulation by mapping language instructions and vision observations directly to actions. However, most VLAs primarily condition action prediction on current observations and lack an explicit mechanism for reasoning over future task dynamics, which is particularly important for fine-grained, contact-rich manipulation. We present PHR-VLA, a framework that ena…
arXiv:2608.27550v1 Announce Type: new Abstract: Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit a…
arXiv:2608.27545v1 Announce Type: new Abstract: This study evaluates the effectiveness of remote human-robot interaction using virtual reality for leaf inspection and soil moisture assessment in a greenhouse environment. The robotic system comprised an unmanned ground vehicle and a robotic manipulator equipped with cameras, governed by kinematic models for navigation and manipulator control. Fourteen distinct plants were inspected across two experiments utilizing VR teleoperation, guided by a se…
arXiv:2608.27497v1 Announce Type: new Abstract: Recent embodied models increasingly leverage geometric representations to improve spatial reasoning and robotic manipulation. However, existing reconstruction methods only reconstruct relative geometry with arbitrary scales, causing predicted object dimensions and spatial distances to vary across scenes, viewpoints, and input configurations. This inconsistency prevents geometric perception from being directly aligned with robotic actions defined on…
arXiv:2607.26924v3 Announce Type: replace-cross Abstract: Recent work on LeWorldModel (LeWM) has shown that the Sketched Isotropic Gaussian Regularizer (SIGReg) enables stable end-to-end world model learning from pixels by regularizing the latent representation toward an isotropic Gaussian. While effective for latent-space planning, the representations learned by Raw LeWM are poorly suited for downstream robot policy learning. In this paper, through Monte Carlo analysis, we show that the Raw LeW…
arXiv:2512.10226v3 Announce Type: replace-cross Abstract: Recent Vision-Language-Action (VLA) models for autonomous driving explore inference-time reasoning as a way to improve driving performance and safety in challenging scenarios. Most prior work uses natural language to express chain-of-thought (CoT) reasoning before producing driving actions. However, text may not be the most efficient representation for reasoning. In this work, we present Latent-CoT-Drive (LCDrive): a model that expresses …
arXiv:2608.24111v2 Announce Type: replace Abstract: We propose CAT, a trajectory-level continuous action representation framework for robotic manipulation. Existing visuomotor systems often entangle action representation with control frequency or rely on fixed temporal parameterizations. This leads to representational redundancy at high sampling rates and limits the modeling of critical motion. CAT instead encodes action trajectories within a fixed real-time interval into a set of continuous lat…
arXiv:2608.22067v3 Announce Type: replace Abstract: World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is execu…
arXiv:2605.27947v3 Announce Type: replace Abstract: World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or…
UNRIO 直接从未滤波毫米波 I/Q 信号估计自身速度,结合不确定性加权滑窗位姿图做雷达-惯性里程计,在烟雾黑暗等视觉失效场景及高混叠数据下于多数基准序列取得最低相对位姿误差。AI 中文摘要
arXiv:2602.12065v2 Announce Type: replace Abstract: We present Scene2Demo, a self-evolving framework for offline embodied data generation. Given a single real-world RGB image and a user query, Scene2Demo constructs an interactive simulated scene and generates executable task configurations, multi-view execution videos, and offline robot-learning datasets. Scene2Demo uses a structured multi-module workflow via an object-action graph, representing task generation through object-centric configurati…
arXiv:2602.00686v2 Announce Type: replace Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable generalization capabilities in robotic manipulation tasks, yet their substantial computational overhead remains a critical obstacle to real-world deployment. Improving inference efficiency is therefore essential for practical robotic applications. Existing acceleration methods often rely on heuristic or static strategies--such as rule-based token caching or pruning--that are decou…
arXiv:2510.24069v2 Announce Type: replace Abstract: To generate reliable motion for legged robots through trajectory optimization, it is crucial to simultaneously compute the robot's path and contact sequence, as well as accurately consider the dynamics in the problem formulation. In this paper, we present a phase-based trajectory optimization that ensures the feasibility of translational dynamics and friction cone constraints throughout the entire trajectory. Specifically, our approach leverage…
arXiv:2507.04167v2 Announce Type: replace Abstract: Rising labor costs and narrow treatment windows have made teleoperated robots a proposed tool for vineyard scouting and treatment, but simulation-based comparisons of human and robotic performance are sensitive to modeling choices that can favor one agent before any trial runs: whether both can record a target's location, whether both are routed efficiently, and whether travel speeds are assessed consistently. This paper simulates a human opera…
arXiv:2503.13048v4 Announce Type: replace Abstract: Electrical Impedance Tomography (EIT) offers a promising solution for distributed tactile sensing with minimal wiring and full-surface coverage in robotic applications. However, EIT-based tactile sensors face significant challenges during surface bending. Deformation alters the baseline impedance distribution and couples with touch-induced conductivity variations, complicating signal interpretation. To address this challenge, we present a novel…
arXiv:2608.26103v1 Announce Type: new Abstract: Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task can be performed simply by specifying it in the context, without any parameter update. This form of in-context learning (ICL) turns generalization into a problem of task specification. To achieve cross-task generalization, we bring this paradigm to robot…
arXiv:2608.26076v1 Announce Type: new Abstract: Grasp synthesis is a core task in robotic manipulation, for which the solution typically forms a multimodal distribution rather than a point estimate. Generative robotic grasping aims to learn this distribution with deep generative models such as diffusion and flow-based approaches. The iterative nature of such generative models makes them flexible and generalizable; however, multi-step sampling impedes the time-critical operation required in robot…
arXiv:2608.26058v1 Announce Type: new Abstract: Scaling generalist vision-language-action (VLA) policies is severely bottlenecked by the inherent heterogeneity of embodied data, which spans diverse robot morphologies, camera configurations, and low-level action spaces. Existing paradigms typically address this mismatch through explicit action retargeting, human-to-robot video synthesis, or dataset-specific adaptation branches, fundamentally hindering the joint learning of a unified policy. We in…
arXiv:2608.26053v1 Announce Type: new Abstract: Reasoning in language allows foundation models to spend more test-time compute on hard problems, such as those requiring decomposition, constraint tracking, and prediction of future consequences. Whether this mechanism can improve robotic manipulation remains unclear, where long-horizon tasks require tracking partial progress, reasoning about object relations, recovering from mistakes, and steering noisy low-level policies. In this paper, we study …
arXiv:2608.25872v1 Announce Type: new Abstract: Contact-rich manipulation requires precise interaction feedback. While vision-centric imitation learning is prevalent, external visual observations provide indirect and ambiguous cues about contact states, particularly under occlusion or subtle object--gripper interactions; dedicated tactile or force sensors can provide rich contact information but introduce additional hardware complexity, calibration requirements, and deployment costs. To bridge t…
arXiv:2608.25864v1 Announce Type: new Abstract: Multi-arm collaboration is becoming a core capability in embodied manipulation. Recent vision-language-action (VLA) models integrate perception, language, and control, but most represent language as a single global instruction and do not provide an explicit mechanism for assigning and composing arm-specific behaviors. This design limits transfer to collaboration patterns that differ from those observed during training. We present MA-VLA, a unified …
arXiv:2608.25798v1 Announce Type: new Abstract: Contact-rich manipulation requires adapting to contact states that can evolve substantially within an action horizon. However, chunk-based vision-language-action models predict complete action chunks from observations collected before execution, leaving tactile conditioning stale during execution. Existing tactile-reactive approaches typically rely on separate high-frequency controllers, which increase both architectural and training complexity. In…
arXiv:2608.25757v1 Announce Type: new Abstract: Generalist vision--language--action (VLA) policies learn long-horizon behavior mainly through short-horizon action prediction and reveal little beyond sampled commands. This creates two coupled bottlenecks: a single action target must implicitly absorb task progress, intermediate intent, and local reliability, while these control states remain hidden during execution. Inspired by functional principles of biological sensorimotor control, we introduc…
arXiv:2608.25666v1 Announce Type: new Abstract: Bimanual manipulation in cluttered, contact-rich environments remains challenging because it requires coordinated motion generation, interaction-aware planning, and reliable execution under tight kinematic constraints. We present PRISM, a projection-integrated sampling-based Model Predictive Control (MPC) framework that uses a GPU-accelerated physics simulator as an online world model for complex dual-arm manipulation. The main algorithmic contribu…
arXiv:2608.25659v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-ti…